I'm always a fan of the 'who else' feature that allows you to see who all is in a room with a targeted player.
Smells, at least to me, seem like they would be handy in keeping tabs on who has passed through an area. It shows some who they should be on the look out for as a potential friend or foe or food. Meadows' version is limited in regards to marking, and has a simple, generic message related to the name of the character and species. Maybe marking is outlawed all together, or perhaps limited again to those who are the leaders of their respective groups? At any rate, just the 'The scent of the male tiger Shere Khan is here. The scent is (nearly faded, recent, fresh) says a lot to a passing chital or wandering wolf pup.
Sounds are one of my favorite, but it occurred to me that now more than one species can roar. A tiger roar and a lion roar are vastly different sounds. While there may as of yet not be any lions in the player base, how would that be solved? Also, due to my bugging requests on TLKM, a cub-cry system was installed so that species juve. and under could let out a cry or call that spanned a shorter distance. Might that be a possibility, or just getting too picky?
And speaking of picky, could the @family function be allowed to work with an abbreviated @fam too? ;D
YACS (Yet Another Chibiabos Shiny): @po #find - how about some sort of program to show rooms in which there is an active @po to help find RP versus people who leave themselves set IC/IIC even when not RPing?
Badajiva (elder tigress, Ran Garjana member) Gyarahabala (elder wolf, Saahasi member), Daya (f dhole pup, daughter of Sri) Utkrosh (f golden eagle, nearly lifelong ally of Do-Rakhanaa) Varsha (f nilgai, fawned into Anekanta herd) Saamaanya (f tiger, sister of Dushta)